Job Description
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
The incumbent will develop the modules for a game's general presentations (menu, HUD, mini-games, etc.).
What you'll do
• Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;
• Help define the features and implementation of the UI in an effort to support the graphic designer's needs;
• Design and implement menu and interface systems for specific users on each platform, preserving the uniformity of the visual and logistical aspects;
• Provide tools for UI systems and debugging through internal ''debug draw''.
• Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team;
• In collaboration with design and other programming teams, quickly prototype interaction concepts for the game;
• Be reactive to feedback and perform quick iterations;
• In collaboration with the graphic designer, integrate designs and animation;
• Provide hooks for graphic designer animations and sound support;
• Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory);
• Work closely with designers and artists to implement t new ideas, providing technical, creative, and scheduling feedback
• Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements
• Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry
• Oversee and maintain modules or systems that underlie the user interface;
• Optimize user interface code to run efficiently on cross platform;
• Interact and collaborate with different departments;
• Challenge the game design of the game as well as its User Experience (UX);
• Develop automated tests APIs related to UI systems to ensure continuous health of the game;
• Have a broad knowledge of ergonomics and UX principles as applied to UI;
• Apply knowledge of localization and accessibility features;
• Carry out all other related tasks.
Qualifications
What you bring
• Degree in Computer Science or Computer Engineering or equivalent training or experience;
• At least 5 years of experience in C++ programming in the video game sector or embedded systems, or relevant fields;
• Problem-solving skills;
• Attention to detail;
• Good interpersonal and communication skills;
• Autonomy and ethics in proactive work;
• Drive to take up major challenges;
• Define and estimate tasks in an structured way;
• Ability to adapt to change;
• Results oriented;
• Basic knowledge in 3D Graphic programming (shaders, real time rendering and rendering pipeline in general or concepts);
• Familiarity with user experience concepts is an asset;
• Games industry experience preferred;
• Knowledge of programming design patterns and recognition of programming standards.
• Knowledge of current trends in graphic design and user interface design;
• Knowledge of Adobe Flash and Actionscript 2.0 and up, other scripting and programming languages (XML, C#, JavaScript, HLSL, etc.) an asset;
• Knowledge of object-oriented programming;
• Knowledge of source control and multimedia integration.
Jobcode: Reference SBJ-gx0e64-3-145-72-44-42 in your application.