Job Description
Ubisoft's 19,000 team members, working across more than 30 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Southeast Asia's largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™
Job Description
YOUR PURPOSE
This permanent opportunity to join Ubisoft as a Senior Lighting Artist, will work in a cooperative, international, cross-disciplinary team environment - possessing solid artistic skills, including an excellent understanding of color theory, composition, light, and form. They should have a passion for making games, strong technical understanding, and a focus on realistic lighting. Additionally, our ideal candidate would also show examples of environmental and cinematic lighting they have done for other AAA titles.
Responsibilities
• Produce high quality lighting for environments and cut scenes based on art direction and creative leadership.
• Work closely with fellow artists, programmers, cinematic designers, and sound designers.
• Handle post processing topics such as color grading, exposure, SSAO, bloom, tone mapping curves etc.
• Contribute to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets defined by art direction.
• Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets.
• Maintain efficient organizational structure for all lighting assets.
• Initiate and participate in knowledge sharing, problem solving, and technology research with other teams within and/or across projects.
• Demonstrate a high level of creativity and independence.
Collaboration
• Proactively identify and communicate potential production concerns to stakeholders while showing maturity in conflict resolution.
• Maintain a professional and healthy relationship with all team members.
• Show exemplary commitment, even in critical situations
Qualifications
WHAT YOU BRING
• Strong experience in Lighting operating at senior level.
• Nice to have experience in AAA game development.
• Strong understanding of lighting fundamentals.
• You have excellent knowledge of color theory, composition, light, and form.
• Experience with PBR & HDR rendering.
• Photoshop experience.
• You are able to solve technical problems and improve performance, develop new tools and workflows alongside engineers.
• Must be autonomous and work well in a large team environment.
• Good English communication and writing skills.
Jobcode: Reference SBJ-ro7qy1-3-137-159-126-42 in your application.