Job Description
Senior Game Designer (Assassin's Creed)
Responsibilities:
• Pitch, design and prototype game features;
• Create and maintain design documentation, including feature metrics, specification and guidelines;
• Implement, balance and bug fix gameplay features by using inhouse game engine.
• Collaborate with the team to ensure the implementation of systems into actual gameplay maintaining the overall balance between multiple gameplay systems.
• Work with the design leadership, design team, artists, code, and animation to deliver game designs that epitomize the creative vision of the game.
• Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
• You will be expected to own game designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
• Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver ''fun''.
• Proactively seek out opportunities to identify and deal with issues before they arise.
• Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
• Demonstrate a willingness to keep an open mind to coworker's ideas, incorporating suggestions when applicable.
• Participate in the research and development of new tools related to game design and pipeline.
• Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
• Mentor other designers and lead by example.
Qualifications
Key Skills/Experience:
• Enthusiasm and desire to work in the game development industry;
• Ability and desire to work in creative and collaborative teams;
• Proficiency in basic software such as word processing, spreadsheets, etc.;
• Excellent knowledge of game engine and scripting languages;
• Excellent communication and presentation skills;
• Excellent knowledge and strong experience of computer and video games;
• Ability to manage his/her own time and work within tight deadlines;
• At least five years of experience in a game designer role
• Extensive experience of balancing complex game systems
• Strong working knowledge of game design
• Successful experience with an AAA title open world game would be a bonus
• A diverse, high quality portfolio
• Excellent written and verbal communication skills in English
• Experience in an Agile/SCRUM environment
Jobcode: Reference SBJ-gmm24m-18-220-7-116-42 in your application.