Senior Character Artist
Ubisoft
Chengdu, 中国
Senior Character Artist (For Honor)
Responsibilities:
• Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
• Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
• In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
• Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation
• Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow
• Detect potential risks in production and work with partners to come up with mitigation plans
• Mentor and train other 3D artists for both internal and external
• Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
• 在PBR管线中建立3D模型基准,并确保整体进度和交付质量
• 根据艺术方向、制作期限和技术规范,创建逼真的三维模型和纹理,包括资产、生物和角色
• 推动并保持模型的高质量,激发并与项目愿景保持一致
• 与其他团队(TA、动画、GD等)合作,为早期游戏调研创建和测试占位模型
• 与其他部门(原画、特效、TA等)合作,改进美术质量,研发美术风格,适应新技术、新工具,优化工作流程。
• 预估生产中的潜在风险,比与合作伙伴共同制定解决计划
• 指导和培训内部和外部其他3D美术师
• 向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化
Qualifications
Requirements & Skills:
• 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
• Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
• Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
• Ability to create 3D related assets which feel ''true nature'' through texturing
• Solid Artistic Skill and be creative (such as shape language, silhouette, color theory)
• Ability to both work independently and on a team
• Relevant software proficiencies: Zbrush, 3ds max, Maya, Substance Painter, Photoshop
• Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
• You have an inquisitive nature and a strong interest in the video games industry
• Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
• 拥有五年以上的3A游戏制作经验(有外包经验的也可以)
• 精通实时建模技术(着色器、PBR、法线、置换等)
• 精通人体解剖学和生物结构、硬表面建模、布料雕刻
• 能够通过贴图制作出 ''真实自然 ''的3D资产
• 扎实的艺术技能和创造力(如形状语言、轮廓、色彩理论等)
• 具有独立工作和团队合作的能力
• 熟练掌握相关软件: Zbrush、3ds max、Maya、Substance Painter、Photoshop
• 有能展示3D技能和高水平艺术创造力的作品集
• 具有好奇心,对电子游戏行业有浓厚的兴趣
• 了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率
Jobcode: Reference SBJ-g4nj5v-18-223-170-103-42 in your application.
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