Technical Animator
Ubisoft
Bordeaux, France
Lighting Artist (F/M/NB)
Description de l'entreprise
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Bordeaux
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.
Job Description
As a Lighting Artist at Ubisoft Bordeaux, you'll get the chance to use your artistic eye and your technical skills to create visually stunning gameplay spaces. Utilizing our in-house game engine you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique game worlds.
This is a temporary position (6 months) based in Bordeaux and requires working onsite.
RESPONSIBILITIES
• Helping to drive narrative storytelling through effective use of color, light, and mood. Using lighting to help convey emotional experiences.
• Working with the Art Director and Lead Artists to keep the artistic style & mood consistent with our defined visual style for the game.
• Proactively driving collaboration with other departments (like Tech Art) to balance aesthetic quality and performance requirements.
• Identifying and helping to develop techniques and toolsets.
• Maintaining quality, efficiency, and consistency across your work.
Qualifications
• You have already worked on real-time project as an experienced Lighting Artist, from its conception to the ship
• Good understanding of lighting theory, and art/design fundamentals (including an understanding of composition and color theory)
• Cinematographic and photographic knowledge: framing, shot scale, scene composition, atmospheric lighting, shadow play, etc
• Strong knowledge of lighting pipelines and cutting-edge art techniques (e.g. baking lightmaps)
• Strong team spirit, good interpersonal skills and ability to work independently
• A relevant portfolio of artwork (must include Lighting Art)
• You are comfortable working in English to evolve in an international environment
Jobcode: Reference SBJ-gxm301-3-145-176-88-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams