Technical Animator
Ubisoft
Düsseldorf, Deutschland
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
Job Description
As our new Level Designer (f/m/d) at Ubisoft Düsseldorf, you will be responsible for setting up and maintaining various locations in an open world, using proprietary tools with the goal of creating interesting game-play situations based on the creative vision. Environment and layout aesthetic sensibilities will help a lot in this role.
What you will do:
• Document and create levels according to the artistic, creative and design visions.
• Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
• Prototype different scenarios and gameplay elements to validate their pertinence and effect.
• Use integration tools to create explorable and rich gaming spaces.
• Layout your environment in detail (place activities, non-player characters, encounters, events, and other features that advance the game narratively).
• Use scripting tools to integrate narrative sequences and quest gameplay.
• Balance artistic aspects with metrics and technical constraints.
• Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
• Cooperate with mission designers to ensure playability and consistency.
• Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize).
Qualifications
What you bring:
• 2+ years experience in game level design and production or equivalent (experience with action games is a plus).
• At least one shipped title (AAA games experience is a plus).
• A strong level, environment or mission design portfolio.
• A good sense of 3D game space and environmental storytelling.
• A good understanding of narrative and mission/quest flow.
• Good knowledge of level design fundamentals as it relates to modern action open-world games.
• Experience with game engines (e.g. Unreal Engine, Unity, etc.).
• Experience using visual scripting tools.
• Good communication and documentation skills.
• Experience in playing and analyzing open-world action-adventure games.
• Good critical and analytical skills; understand and adapt to received feedback.
What to send our way:
• Your CV, highlighting your education, experience and skills.
• A cover letter including your earliest starting date, expected salary and why you would like to join us.
• Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying.
Jobcode: Reference SBJ-gkjm28-3-14-135-52-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams