Job Description
Lead FX Artist (M/F/NB) - Rayman Brand
Job Description
Reporting to the Artistic Director, you will be responsible for directing and producing FX. Working with the core team and technical directors, you will define the expected level of quality and the production pipelines to be set up. Working with the entire production team, you will be responsible for ensuring visual quality in line with the creative vision.
RESPONSIBILITIES :
Your main tasks will be to:
• Define and ensure the artistic direction of FX, guaranteeing visual coherence with the game's universe, in collaboration with the project's artistic director.
• Create and integrate visual effects using particle systems and appropriate textures.
• Supervise and support the FX team, organising workflows and guaranteeing the quality of the effects produced.
• Propose and optimise production methods, continuously improving pipelines and practices in conjunction with the Associate Producer Art.
• Balance visual quality and performance, ensuring efficient integration of FX into the game engine.
• Work with the various teams to ensure perfect synergy between FX and gameplay.
• Monitor technological and artistic developments to innovate and constantly improve the quality of visual effects.
• Respect and reinforce the visual identity of the game, in line with the artistic direction and narrative.
• Share best practices and provide technical and artistic support to the team to help them develop their skills.
Qualifications
Qualifications:
Do you enjoy producing FX and working with different teams to enhance gameplay? Between setting up and overseeing the FX DA, mentoring artists and optimising effects, you'll design and implement the strong, innovative vision of the project. Join us in creating powerful visual experiences for gameplay!
Required experience:
• Significant experience as an FX artist in the video game industry, ideally across a full console game development cycle.
• Experience or interest in team management.
• Mastery of game engine particle systems.
• Good knowledge of real-time game engines and production pipelines.
• Proficiency in 2D authoring tools (Photoshop, etc.) and 3D software (Maya, 3DS Max and/or Blender, etc.).
• Ability to communicate in English and French in a professional environment.
Jobcode: Reference SBJ-pk8ke9-18-119-129-162-42 in your application.