Job Description
As a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.
You will get to work on a wide variety of styles - from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.
What you'll do
• Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
• Collaborate with other teams and help bring to life the game's creative and artistic potential.
• Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
• Deliver high quality work within the steady production pace of a GAAS live service game.
• Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.
Qualifications
What you bring
• A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
• Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
• Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
• Knowledge in creating and baking both Low and High Poly meshes.
• Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
• A creative, collaborative, and innovative mindset.
• Communicating well, receiving and giving constructive feedback.
What to send our way
• Your CV highlighting your education, experience, and skills
• A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.
In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.
Jobcode: Reference SBJ-rbk8ek-18-118-31-0-42 in your application.