Job Description
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
When you're a gameplay animator at Ubi Toronto, you are responsible for a game's polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you're animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement's intention and the subject's behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
What you'll do
• Sync the engine and the build to ensure you're working with the latest code and animations;
• Check in with your lead and your team to update and be updated the current situation;
• Prototyping, key framing, or blocking an animation;
• Working on your animations, of course, from scratch or from mo-cap;
• Testing your animations-over and over-and validating your designs;
• Problem-solving your animations;
• Polishing your animations;
• Read the latest relevant academic literature in order to stay at the forefront of your field.
Qualifications
What you bring
• A minimum of 4-5 years experience in video game animation, or equivalent;
• Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
• Experience with animation software such as Motion Builder, 3ds Max or Maya;
• You love pushing the envelope, but you also understand the demands cohesive teamwork.
Jobcode: Reference SBJ-gwkjon-18-118-193-28-42 in your application.