Job Description
FX Artist (F/M/NB)
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Bordeaux
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.
Job Description
As a FX Artist and under the responsibility of the Lead FX Artist, you are in charge of designing and optimizing real-time environmental and gameplay FX.
RESPONSIBILITIES:
• Create and implement special effects (VFX textures, animations, shaders, material creation) in accordance with the project's artistic direction and production deadlines
• Design real-time special effects inspired by artistic concepts or references.
• Provide VFX solutions that meet the game's needs artistically, technically, and from a game design perspective
• Collaborate with game design teams to provide meaningful visual feedback for the player, as well as with programming teams to assess needs and improve the VFX production pipeline
• Ensure the optimization and functionality of special effects while respecting the technical constraints imposed by the project
• Ensure the proper integration of your VFX into the game engine
• Maintain the artistic direction and quality
• Create, communicate, and keep documentation up to date.
Qualifications
• You have experience in creating real-time VFX (ideally on AA or AAA projects)
• You have experience with a real-time game engine (Unreal Engine, Unity, or any other 3D engine) and are familiar with VFX editors like Niagara or VFX Graph
• You are comfortable with real-time particle/dynamics systems. Creating textures (static or animated) is second nature to you, and you are also skilled in creating custom shaders and materials (in a node-based editor)
• You have a good understanding of art fundamentals: color theory, lighting, shape, composition, etc
• You have excellent communication skills that enable you to collaborate with other departments and act as a bridge between your areas of expertise to enhance gameplay, accessibility, and player experience
• You are comfortable working in an English-speaking environment
Jobcode: Reference SBJ-dyzpk0-18-119-110-17-42 in your application.