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Full Time Job

Character Artist

Ubisoft

Montreal, QC 10-17-2024
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  • Paid
  • Full Time
Job Description
As a Character Artist at Ubi MTL, you'll create people, creatures, and animals for players to interact and connect with. You'll combine your artistic and technical talents to form the physical features that define the characters that live within our worlds.

You'll enjoy the detailed, versatile, far-from-boring character development process. To you, creating new blend shapes, good edge flow, and optimized meshes will be opportunities to push your skills. Always eager to improve, you'll constantly be on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.

About Rainbow Six Siege

With more than 80 million fans worldwide, Rainbow Six Siege is a highly strategic first-person shooter. Requiring both quick thinking and agility, players compete in frenetic team-based battles where only the most skilled survive.

Be part of a close-knit team, driven by the creativity that arises from the daily challenges of a constantly evolving game. Powered by ambition, we embrace innovation to deliver the best gaming experience to our community. Amid action and challenges, our team never loses its cool.

Join our forces, push your limits.

What you'll do
• Sculpt high poly characters with ZBrush, Marvelous Designer, modeling softwares.
• Rework the topology and optimize low poly model
• Work on UV packing while taking in consideration the customization features in the engine.
• Bake the different maps of the PBR workflow from high poly to low poly.
• Create PBR textures in Substance Painter.
• Integrate low poly model from 3Ds Max to the engine.
• Add details with in-engine shaders.
• Collaborate with teammates and lead to ensure delivering everything by the deadline.

Qualifications

What you bring
• Game industry experience with 3D packages, preferably 3DSMax & ZBrush (AAA game experience is an asset)
• Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
• Solid high & low resolution modeling and texturing skills
• Experience in modeling of realistic human anatomy
• Good working knowledge of and experience with facial and hair development

What to send our way
• Your CV highlighting your background and skills
• A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

Real live people from our team will review your application. In this case, it's our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below

Jobcode: Reference SBJ-g356wn-3-15-29-209-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams