Job Description
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
For Honor is a live game that constantly pushes its limits! We reinvent ourselves with two ''title updates'' (TUs) every season: we add or activate content every 6 weeks! With 4 seasons a year, this means players receive 8 TUs, allowing us to get immediate feedback on what we've delivered – we quickly see what works well and what doesn't. We adapt, with continuous iterations and constant learning. That's what a ''live game'' is all about.
Do you want to jump into action and grow rapidly? Join us! Shipping regularly can accelerate your career, and we are looking for candidates who aspire to exceed their limits, who are team players, and who want to be part of a solid group where mutual support and ambitious challenges are part of our daily life.
As the Business Strategy and Live Performance Director for For Honor, you will be responsible for maximizing our financial performance while preserving the project's identity and enhancing its experience. You will define and develop a strategy to achieve or exceed the expected targets in terms of financial results and longevity. As a core team member, you will advise the creative direction, brand team, and production team on developing the business model and mechanics around acquisition, retention, and monetization.
What you'll do
• Assess and develop the game's monetization strategy + guide design and business model choices;
• Define key performance indicators as well as mechanics for collecting and analyzing data + monitor the game's daily and long-term live performance;
• Help come up with initiatives to improve acquisition, retention, and monetization + ensure that they are aligned with market trends and integrated into the game;
• Identify levers that could impact the game's financial performance + work closely with the production team to collaborate on choices to maximize profitability;
• Ensure that the business model and game economy design adapt to market and competitive changes;
• Partner with the creative team to establish monetization and player retention strategies and designs;
• Work with the brand team to define and develop an acquisition strategy that fits with the game's DNA and positioning;
• Stay up to date on trends to evolve our best practices and attain optimal results, while remaining innovative;
• Support and oversee the team members under your responsibility (such as monetization directors and data analysts, depending on the project you are on).
Qualifications
What you bring
• An undergraduate degree in Business Administration, Economics, Finance, or equivalent;
• Around 7 years of experience in monetization, administration, financial planning, or digital operations (or other relevant experience) + 2 years of leadership;
• In-depth knowledge of the video game industry;
• The ability to influence change and motivation to carry it out;
• Solid communication, interpersonal, and presentation skills;
• A collaborative, creative, and innovative spirit;
• Experience in data that allows you to define appropriate performance indicators & translate analytical findings into concrete recommendations to guide decision-making.
Jobcode: Reference SBJ-gmm2qv-13-59-130-193-42 in your application.