Job Description
The 3D Environment Artist creates, modifies, and organizes the next-gen photo-realistic textures of the game. They will closely work with the Art Director, Lead, Modeler and Technical Director to achieve the desired visuals.
Responsibilities:
• Create, modify and organize next-gen photo realistic textures
• Participates in the project's artistic directions
• Anticipates and suggests improvements to solve technical issues
• Create photorealistic textures from reference and interpret artistic direction from lead
• Ability to efficiently use the textures space and to take into consideration the pixel ratio
• Texturing, assignation and mapping knowledge are a must
• Good understanding of memory and performance constraints, and know how to optimize textures while maintaining high quality
• Work closely with Art Director, Lead, Modeler, and Technical Director in achieving desired looks of models
• Any other ad-hoc duties, if necessary
Qualifications
• At least 5 years of prior experience within the gaming industry
• Ability to work in a creative and collaborative team
• Superior sense of detail, colour, lighting value in regards to texture creation and material settings
• Expert Photoshop skills
• Proficient in creating procedural realistic tiling textures with Substance Designer
• Experience with modelling skills will be a plus (preferably 3DSMax, Zbrush)
• Experience with processing scan data and familiarity with Photogrammetry pipelines will be a plus
• Ability to understand technical constraints and to integrate them
• Good knowledge of modeling techniques, texture mapping, materials
• Be fast and efficient to manage deadlines and production pressures
• Have strong written and verbal communication skills
Jobcode: Reference SBJ-dy0ovk-18-191-186-109-42 in your application.