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Full Time Job

3D Animator

Ubisoft

Sofia, Bulgaria 2 days ago
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  • Paid
  • Full Time
  • Executive (10+ years) Experience
Job Description
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 19,000 talents with a wide range of expertise are committed to enrich players' lives with original and memorable entertainment experiences.

Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy's®, Prince of Persia®, and Assassin's Creed®.

For more than ten years now, Ubisoft Sofia has been a key contributor to the Assassin's Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins ''The Curse of the Pharaohs''. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy's The Division 2 and led the production of its second episode ''Pentagon, The Last Castle'' in 2019. The latest achievements of the teams in Sofia are the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla ''Dawn of Ragnarök'', released in March 2022 and Assassin's Creed Mirage, released in October 2023. Currently the teams at Sofia are hard at work in the development of Assassin's Creed Shadows.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences.
Our worlds are infinite. Choose your path and create the unknown.

Job Description

As an Animator you will create animation for characters and/or objects based on rigged 3D models and contributes to the visual elements of the gameplay and/or cut scenes. Always improving with the interest of the team and project in mind.

Your daily adventure

CREATE HIGH-QUALITY ANIMATIONS

while optimizing them to meet technical constraints and make any changes that are requested based on the artistic direction

MOCAP DATA

understand and manipulate mocap data

KEYFRAME ANIMATION

for characters and objects

PROTOTYPE ANIMATION SYSTEMS

for gameplay and other game features

COLLABORATE EFFECTIVELY

with the lead animators, technical directors, game designers and programmers

UNDERSTAND THE QUALITY OBJECTIVES & GAMEPLAY INTENTIONS

within the engine restrictions, in order to anticipate the in-game look of the animations

ESTIMATE AND MANAGE TIME

that is required to carry out own tasks and meet deadlines

REPORT POTENTIAL ANIMATION-RELATED ISSUES

to the immediate supervisor

Qualifications

KNOWLEDGE

High level of computer literacy

In-depth understanding of movement in space

Good insight of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement

ATTENTION TO DETAILS

and precision

AESTHETIC SENSE

Having an artistic sense with an eye for the beautiful

ADAPTABILITY

Ability to adapt to change

COMMUNICATION SKILLS

Collaborate effectively with other team members

Ability to receive, seek and provide constructive criticism feedback

Good level of English

Advantages

Understanding animation state machines

Experience in video game animation

Jobcode: Reference SBJ-g3pmn5-3-137-178-186-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams