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Full Time Job
Unreal Artist
The Mill
- Paid
- Full Time
- Entry (0-2 years) Experience
Job Description
The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.
We are a vibrant network of talented artists, producers, directors and creative technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, New York, Los Angeles, Chicago, Berlin and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.
We are The Mill. We create the extraordinary.
The Mill's flagship studio, Mill London, opened its doors in 1990. Located in London's Fitzrovia, the studio is home to over 300 creators working across Mill VFX, Mill Direction and Mill Experience projects. The Mill's London home overlooks the iconic BT tower, and is surrounded by some of the best eateries in town. The London creative community often gathers on The Mill's rooftop bar and terrace, which plays host to a number of industry and staff events.
We are looking for an accomplished Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
• Junior Level: 1+ years
• Mid Level: 4+ years
• Senior Level: 7+ years
Responsibilities:
• Work with the CG Lead / Creative Director to design and build interactive experiences using Unreal.
• Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
• Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation.
• Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices.
• Optimization - Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
• Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.
Qualifications
Essentials:
• Extensive experience working with Unreal Engine
• Advanced experience of Unreal's Blueprints system
• Advanced experience with Maya
• Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, Houdini
Any of the following technical skills is a bonus:
• Experience with VR/AR authoring in Unreal
• Maya Rigging experience
• Shader programming experience
• Scripting skills with MEL, Python, C#, Javascript and C++
Jobcode: Reference SBJ-rzmnp3-3-147-79-46-42 in your application.