Job Description
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like ''Call of Duty: Advanced Warfare,'' ''Call of Duty: WWII,'' and most recently, ''Call of Duty: Modern Warfare III.'' We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.
We are looking for passionate and talented individuals to join our studio team in Guildford, UK or Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
This role will be studio based at our Toronto, Canada or Guildford, UK studio locations, with flexible working support.
Your Mission
As a Viewmodel Animator you will be expected to create high fidelity 1st person animations that align to our pursuit of ultimate player immersion. This Immersion is achieved with Animations that mirror their real-world counterparts, including Weapon-Handling, Hand-to-Hand Combat and Locomotion. The ability to identify and execute the ''feel'' the project instructs, is the prime directive. You will be joining our Passionate and Dedicated team of Animators who continue pushing our standards of quality and drive that echo throughout our studio. If you're looking for the right environment to display and master your talents, then Sledgehammer Games is the place for you!
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Use hand-keyed techniques to create high-fidelity 1st person weapon animations that are used to portray player intent
• Implement and maintain animations using proprietary tools within our game engine
• Communicate and collaborate with internal and external departments to complete tasks
Minimum Requirements:
• Significant AAA development experience, first-person shooter game genre experience is an asset.
• A strong passion for animation, video games, and the entertainment it inspires and draws from
• A strong ability for hand-keyed animation
• Understanding of real-world weapon functionality is a plus
• Ability to adapt to new tools and tech, and work with multiple people and fields to complete tasks
• Expert animating in Maya
• Strong problem-solving skills both technical and cross department
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Jobcode: Reference SBJ-rvxben-13-58-162-85-42 in your application.