Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive gameplay features and provide other engineers with a clear illustration of extraordinary engineering.
As a Staff Software Engineer focused on the Research & Development team, you will work to craft systems and features related to gameplay and simulation. You will work in a small team alongside a product lead, designers, artists, and other engineers to answer fundamental product questions and build experiences that will fulfill our players' imaginative dreams. The ideal candidate is passionate, driven, and wants to guide the technical vision of this area of the game. You will report to the Engineering Manager of the project.
Responsibilities:
• Identify, prioritize, and implement game systems and engine features in a new title
• Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
• Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
• Help shape the technical direction and standards for the team
• As development advances into full production, iterate on robust, scalable, and performant solutions.
• Mentor other engineers on the team in all aspects of game development
Required Qualifications:
• 5+ years of development experience in the game industry as a software engineer
• 2+ years of experience working with gameplay and simulation systems
• Fluency in C++
• Have shipped at least 1 game title
• Experience collaborating with teammates across multiple disciplines
• Product sense, pragmatism, and player empathy in making tech decisions
• BS degree or equivalent experience
Desired Qualifications:
• 5+ years of experience working with gameplay and simulation systems
• 2+ years of experience working with multiplayer gameplay systems
• Experience working with UE4
• Experience with the prototyping and pre-production phases of game development
• Experience with agile development
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
• (Los Angeles Only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-g3povq-18-191-209-202-42 in your application.