Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Game UI) in the Teamfight Tactics team, you create technical designs and contribute to the implementation of UI systems, develop tools and workflows that make it easier for UX designers and UI artists to create awesome experiences for our players, and ensure that we can ship our game across all platforms every two weeks while maintaining quality. You will work as part of a multidisciplinary team consisting of artists, designers, engineers, producers, and QA.
Responsibilities:
• Lead and contribute to technical design and implementation of systems where UI is a core component
• Partner with UX designers and UI artists to create awesome experiences by improving their tools and workflows
• Work closely with backend and build teams to create space efficient UI packages
• Ensure exceptional code quality by adhering to engineering excellence which includes: code maintainability, quality, monitoring, code reviews, and documentation
• Provide mentorship to engineers, tech artists, and tech designers.
Required Qualifications:
• 6+ years of game development experience
• 4+ years of professional experience in C++
• Thorough understanding of common UI and software design patterns (ex. MVC, MVVM, MVP)
• Experience with software development, including shipping one or more products on large code bases that span a range of platforms and tools.
• Experience collaborating across disciplines (e.g. Design, Art, QA, Production) to create solutions.
• Proficiency using game engines (ex. Unity, Unreal Engine)
• Experience implementing software engineering best practices within your team, including design reviews, coding standards, code reviews, tools improvements, source control management, build processes, and testing
• Product sense, pragmatism, and player empathy in making tech decisions
• BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
• Familiarity with Teamfight Tactics
• Experience using Unreal Engine
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
• (Los Angeles Only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
• (Mercer Island only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-g4vq41-3-23-102-227-42 in your application.