Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Game Build) on the Teamfight Tactics Core Tech team, you will provide technical leadership, architectural design, and hands-on implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. Your role will be pivotal in establishing and optimizing foundational systems that ensure efficient, reliable, and scalable game development and deployment. You will report to a Senior Engineering manager on the Teamfight Tactics team.
Responsibilities:
• Develop and maintain patterns, tooling, and standards for foundational systems
• Implement and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
• Implement the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency.
• Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery.
• Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions.
• Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code.
• Mentor engineers, technical artists, and designers, fostering technical growth and supporting a culture of collaboration and engineering excellence.
Required Qualifications:
• 6+ years experience in professional software development
• 4+ years of professional experience in C++/Java
• 3+ years game engine experience (ex. Unity, Unreal Engine )
• Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
• Strong OO C/C++/C# programming experience and data driven design principles
• Strong knowledge of common game and software design patterns
• Experience collaborating with teammates across multiple disciplines
• Product sense, pragmatism, and player empathy in making tech decisions
• BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
• Previously worked with gameplay ability system (GAS) in unreal
• Online SaaS (software as a service) game development experience
• Experience building developer workflows
• Mobile or multi-platform performance profiling
• Familiarity with Teamfight Tactics
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
• (Los Angeles Only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
• (Mercer Island only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-g4vybv-18-118-144-184-42 in your application.