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Full Time Job

Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games

Los Angeles, CA 08-19-2024
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Principal Software Engineer (Gameplay / Gameplay Tools) in the Teamfight Tactics team, you will create new gameplay mechanics, develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players, and ensure that we can ship our game across all platforms every two weeks while maintaining quality. You will work as part of a multidisciplinary team consisting of artists, designers, engineers, producers, and QA. You will report to an Engineering manager on the Teamfight Tactics team.

Responsibilities:
• Build in-game features, including new functionality for champions, traits, and set mechanics in TFT that cannot be executed on by design alone
• Make it easier for developers to create awesome experiences by improving their tools and workflows
• Build foundational capabilities for integrating gameplay with art, audio, and UI
• Collaborate on technical/architectural discussions
• Contribute to architecture requirements, technical design, and implementation for relevant systems
• Ensure exceptional code quality by adhering to engineering excellence which includes: code maintainability, quality, monitoring, code reviews, and documentation
• Provide mentorship to engineers, tech artists, and tech designers.
Required Qualifications:
• 6+ years of game development experience
• 4+ years of professional experience in C++
• Significant experience with client/server architectures and server authoritative games
• Strong knowledge of common game and software design patterns
• Proficiency using game engines (ex. Unity, Unreal Engine )
• Experience with profiling and addressing performance problems in a real time graphical application
• Experience with building game content tools and pipelines
• Experience with software development, including shipping one or more products on large code bases that span a range of platforms and tools.
• Experience collaborating across departments to create solutions
• Product sense, pragmatism, and player empathy in making tech decisions
• BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
• Familiarity with Teamfight Tactics
• Experience with Python, Lua, HTML/CSS, or Javascript.
• Familiarity with digital content creation tools such as Maya, PhotoShop, 3D Studio Max, Wwise etc.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

• (Los Angeles Only) Base salary range between $229,200.00 - $319,500.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
• (Mercer Island only) Base salary range between $229,200.00 - $319,500.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

Jobcode: Reference SBJ-gqw531-13-58-187-29-42 in your application.

Salary Details
Salary Range: $218,300 to $304,300 Per Year ($ USD)
Company Profile
Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.