Job Description
Art Implementer (Fixed-Term)
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Psyonix is looking for an Asset Implementer on our Rocket Racing world team.
In this role, you will
• Receive prototypes and final assets and implement artwork from internal and external sources to game systems including Blueprint Asset content
• Validate technical specification of content
• Create custom collision meshes and LODs when necessary
• Set up placeholder assets with the correct naming and file structure for the asset, blueprint, and materials
• Seek ways to improve and automate the implementation process to make it faster and less error-prone
• Own the implementation step for all assets in the game by reviewing incoming work
• Open communication to various disciplines regarding the status and known issues with the content
What we're looking for
• Detail-oriented, QA mindset for content
• Understanding of how content dependencies work
• Basic art knowledge, basic knowledge of various 2D, and 3D applications, and how it relates to real-time game art
• Moderate experience with Unreal Engine 5
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-rnz3e1-3-139-107-154-42 in your application.