Job Description
Systems Designer (Contract)
Join the award-winning team that created God of War
Santa Monica Studio is seeking a Systems Designer for the development of a new unannounced title!
This individual will work side by side with our Level Design, Combat Design, UI, and Engineering teams, designing and implementing innovative and ambitious game content.
As a Systems Designer, you must possess the ability to effectively collaborate with design, art, and engineering to creatively solve challenging technical problems. You have a passion for shaping an engaging player experience, a blend of creative and technical skills and experience, and have worked on AAA console titles. Help us create amazing world leading games that will set the PS5 apart from the rest!
Responsibilities
• Design and implement gameplay systems (mechanics, traversal, progression, etc.)
• Design and implement level mechanics, in collaboration with the Technical Design and Level Design teams
• Provide team-facing documentation to inform and guide the work of downstream groups
• Participate in planning a roadmap to completion for the systems for which you're responsible
• Guide the tuning and pacing of the player experience and contribute to defining the tools and pipeline required to do so
• Execute clean and robust implementation of gameplay systems
• Provide thoughtfully and thoroughly considered systematic implementation of reward mechanisms and mechanics
• Understand, interpret, and execute on creative direction, in alignment with project goals
• Playtest and tune gameplay using feedback to inform iteration and quality
Requirements
• Experience using a text-based or visual scripting language
• Ability to learn, understand, and work with code-based proprietary tools to implement and troubleshoot gameplay systems
• Strong written communication skills and the ability to convey abstract concepts
• Ability to think logically and with preference to detail
• Knowledge of competitive products and a variety of gameplay genres, as well as a personal understanding of what makes video games fun
• 2 years in a Gameplay or Systems Design role on a video game project
Preferred Experience
• Experience with Maya is a plus
• Expertise working on action games or action RPGs preferred
• Completion of at least one full AAA development cycle is preferred
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At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$40.68
- $61.06 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Jobcode: Reference SBJ-r73bz9-3-149-239-79-42 in your application.