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Full Time Job

Unreal Engine Software Developer

Pixomondo

Los Angeles, CA 1 day ago
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  • Paid
  • Full Time
Job Description
We are looking for a Software Developer specializing in Unreal Engine. This role is pivotal in shaping how we harness Unreal's capabilities to meet the diverse demands of Virtual Production, VFX, and TV production. The Real-time Engineering team is tasked with seamlessly integrating Unreal into PXO's workflow and collaborating with production stakeholders and other members of the Technology team to devise efficient workflows and pioneering technologies that maximize our production processes.

Reporting to the Head of Technical Operations, the Key Responsibilities in this role include
• Integrating Unreal with Pixomondo's proprietary Virtual Production pipeline.
• Executing low-level rendering enhancements and performance optimizations in our engine build.
• Serving as the technical liaison for Unreal-related matters to VP artists/operators.
• Engaging in collaborative efforts with production stakeholders in agile development.
• Working with fellow developers in the Engineering team to maximize the Unreal use.
• Creating technical documentation and workflow guides to assist both artists and devs.
• Thoroughly validating your work through systematic and comprehensive testing.
• Swiftly and efficiently addressing bug reports and support requests.

Requirements:
• A strong grasp of Unreal Engine, from Blueprints to core C++ modules
• Strong modern C++ skills (C++17/20)
• Proficiency in modern Python and relevant frameworks and libraries.
• Familiarity with source control systems and collaborative development, git and perforce.
• Proficiency in both Linux and Windows operating systems
• Proactive and self-driven work ethic, comfortable in an agile environment
• Strong Linear Algebra skills
• Experience with modern Graphics APIs such as D3D12 and Vulkan
• Experience profiling, debugging and optimizing GPU and CPU code
• Familiarity with shading languages HLSL/GLSL
• Previous working experience as a Virtual Production Engine Operator and or as an Unreal Engine Technical Artist is preferred, but not mandatory.

About Pixomondo (PXO)

PXO, a Sony Pictures Entertainment company, creates industry-leading Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. Through its 23-year history, the Oscar, BAFTA, & Emmy-winning creative and technology company has been a trusted partner for storytellers and showrunners worldwide. The company has consistently created iconic works, from Martin Scorsese's Academy Award-winning Hugo and multiple seasons of HBO's Emmy-winning Game of Thrones to the recent House of the Dragon, Amazon's The Boys, and Lionsgate's John Wick: Chapter 4.

In Virtual Production, PXO collaborates with filmmakers from first drawing to final pixel. Using interactive technology and proprietary software and tools, PXO brings ideas to life by virtually immersing filmmakers in the worlds they imagine, throughout every stage of the creative process.

The company's LED virtual production work includes House of the Dragon, Star Trek: Discovery, Star Trek: Strange New Worlds, Avatar: The Last Airbender, Reacher, and Amazon's critically acclaimed Cada Minuto Cuenta. PXO has seven creative studios and three LED volumes in the US, UK, Germany, and Canada.

Jobcode: Reference SBJ-rvqb27-3-19-208-67-42 in your application.

Company Profile
Pixomondo

Pixomondo (PXO) is an award-winning, solutions-oriented visual effects company that solves creative challenges for its clients and partners, crafting high-level visual effects for feature films, television series and commercials productions. For its work, PXO has won four Emmy Awards, an Academy Award and numerous other industry awards.