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Full Time Job

Software Engineer

Maxis Studios

Remote / Virtual 08-17-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Tools Engineer you will work closely with content developers across the team to develop and support Tools to enhance their creativity and productivity. You will be reporting to the Tools Lead Engineer.

Responsibilities
• Focus on improving our development capacity and operating efficiency through tooling, process and automation
• Build, maintain, and support internal tools designed to empower content creators
• You will work closely with all disciplines to gather requirements, collaborate on solutions and execute
• Implement new features and improve existing ones in workflow tools using C# and C++
• Provide customer support troubleshooting issues the local game team encounters as well as with the tools themselves in a patient and understanding manner
• Ability to perform root cause analysis and improve pipeline / workflow improvements to increase productivity and ease workloads
• Able to work independently
• Update and create clear and concise documentation to support pipeline / workflow processes

Qualifications
• Passion for making tools for developers through a customer oriented mindset
• Experience with video game content pipelines on shipped games
• Proven programming experience and skill in C# and C++
• Minimum 4 years professional experience as an engineer on a game/tools team
• Demonstrated knowledge of good software engineering practices

Nice to Have
• CS degree
• Windows Presentation Foundation (WPF) experience or similar GUI frameworks
• Python experience
• Database experience

Ceci ne s'applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-r04w61-3-147-45-32-42 in your application.

Salary Details
Salary Range: $115,100 to $161,200 Per Year ($ USD)
Company Profile
Maxis Studios

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.