Full Time Job
Animator - The Sims
Maxis Studios
- Paid
- Full Time
Job Description
Hybrid preferred in our Madrid Office 3 days per weekTeams are building the next generation game and creative platform, Project Rene, and reimagining The Sims that players know and love with even more new ways to play.
We're excited you're interested to learn more about how you can join our team and dream big.
Job Description
As an Animator, you will create high quality key-frame animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be creating animations that express a wide range of emotions and personality. You have a strong understanding of the latest keyframe animation workflows. You have extensive experience using Maya and implementing content in-engine. You will receive direction and feedback directly from Senior Animators and the Animation Directors.
Your Skills:
• Experience as a gameplay animator contributing to all phases of game production on a AAA title
• Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
• Proficient technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
• Experience in evaluating object rigs for production.
• Adaptable to new animation styles, in game animation production tools, workflows, and pipelines.
• Effective collaborator able to work across diverse groups to find creative solutions.
• A mindset that focuses on quality, collaboration, innovation, and accountability.
Bonus Experience
• Experience in the Simulation genre of games.
• Comfortable creating entertaining acting performances for reference for your animations or others.
• Experience working with motion capture processes.
• Experience with Atlassian Confluence, Jira software, Shotgun or similar tools
Key Responsibilities:
• Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
• With guidance from your Lead, collaborate with other essential contributors of the Production process to fulfill Design Goals.
• Work with different technical and art disciplines to solve implementation challenges.
• Work with Leads to provide estimates for content.
• Design assets and state machines using our proprietary engine.
• Present implementation strategies
• Use proprietary engine to implement and technically verify animation content.
• Work with other essential disciplines to solve game bugs.
• Maintain and track animation assets related to your implementations
• Create technical documentation
• Share knowledge across the animation team through documentation
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Jobcode: Reference SBJ-r089zj-3-14-143-8-42 in your application.
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Maxis Studios
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.