Senior AI Designer - Tom Clancy's The Division 3
Massive Entertainment
Malmö, Sverige
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will develop, design and deploy features that are part of our ecosystem.
You will join a multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by enthusiasm and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers to assist us realize the Ubisoft PC gaming platform.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
• Develop and maintain features for our player-facing client application.
• Write clean, maintainable, and efficient C++ code that adheres to best practices and leveraging modern C++ features.
• Collaborate within an agile environment, participating in sprint planning, daily stand-ups, and retrospectives to ensure efficient project execution.
• Engage in code reviews and architectural discussions to contribute to the improvement and scalability of our codebase, fostering a culture of continuous improvement.
• Focus on optimizing code performance, modularity, and scalability, using a diverse range of technologies and tools. Keywords Chromium Embedded Framework, Docker, Protocol Buffers and RESTful APIs.
• More tools used: Gitlab, Visual Studio, Jira, Conan, static code analysis, gtest.
In addition, you'll play a vital role in shaping our testing strategies, implementing robust testing frameworks, and collaborating closely with your peers to streamline the deployment process and ensure seamless integration of new features into our production environment.
We're looking for someone who is passionate about both software quality and operational efficiency, ready to drive excellence in testing practices and contribute to the continuous improvement of our workflows.
Qualifications
What you'll bring
You are a motivated person enthusiastic about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create, and you will be working with your colleagues to learn, discuss ideas and solve complex problems. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
• Professional experience with C++ programming and solid knowledge of file IO, algorithms, data structures, memory management and general C++ best practices
• A Bachelor's or Master's degree or other relevant vocational education programs is a bonus
• Experience with performance critical programming
• Strong general debugging skills
Jobcode: Reference SBJ-dyn900-18-191-150-17-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams