Senior AI Designer - Tom Clancy's The Division 3
Massive Entertainment
Malmö, Sverige
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy's The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft's flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
We're seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Senior Animation Programmer and help us create our next great AAA title!
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
• Developing advanced character animation systems for large scale games
• Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems and workflow improvements
• Prototyping and integrating cutting edge animation technologies
• Developing and supporting of the connections between animation, AI and physics systems
• Developing, maintaining and communication of a clear technical strategy for animation and code architecture for Snowdrop™, our in-house developed engine
• Drive the interactions between the animation and physics systems to implement dynamic character behaviors
Qualifications
What you'll bring
You will be part of a newly created team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, result oriented and cooperative.
Besides the above we're looking for someone with experiences within the following areas:
• Solid experience of console game development (Xbox or Playstation) using C++
• Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc.
• Good understanding of modern animation techniques such as motion fields and inverse kinematics
• Knowledge of third-party animation systems such as Havok Animation & NaturalMotion Morpheme
• Autodesk HumanIK as well as techniques for low-level optimization and data compression
• Good understanding of 3D math
Jobcode: Reference SBJ-rep8q8-18-116-47-194-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams