Data Engineer / Production Analyst Game Intelligence
Massive Entertainment
Malmö, Sverige
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy's The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft's flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
We're looking for a Lead Technical Animator, to join our team working on our new game. We are evolving the leadership roles at Massive by clearly distinguishing the mandates and responsibilities between Craft Leads and People Managers within our projects. As a Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own and maintain our animation pipeline and DCC tools for Animation and Character Artists. In this role you'll work closely with our Technical Director, Animation and Technical Animation Director, ensuring that the content meets the quality bar of our animation experiences.
What you'll do
• Create and maintain an animation pipeline and DCC tools for gameplay and cinematic animators and character artists
• Work with other disciplines leads to plan, assess risks and ensure timely delivery.
• Delegate responsibilities, guide team members and be active in prioritizing initiatives to ensure deliverables are completed on-time and on specs
• Supporting the gameplay and cinematic animation teams with animatable rigs
• Support animators with procedural animation solutions for some characters and vehicles
• Establish real-time IK solutions for any gameplay feature that requires it
• Debug animation and character problems in the game
• Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
Qualifications
What you'll bring:
• You have significant experience in AAA game development and have shipped at least one AAA title (ideally as a Lead)
• Professional experience in managing a team of direct reports
• Professional experience in rigging or rigging tools development either from the game or movie industry
• Professional experience with setting up and/or maintaining animation and character rigging pipelines
• Professional experience working with Maya and Motionbuilder and/or similar DCC packages
• Professional experience working with game engines(Unreal, Unity, or similar)
• Professional experience working with realistic character deformation
Jobcode: Reference SBJ-r139ox-3-133-120-10-42 in your application.
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