Job Description
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
The Texture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
What You'll Do
Works with production team (VFX Supervisor, Senior Texture Artist) to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of Photo real models
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
What We're Looking For
At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education.
Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
Familiarity with film production; computer graphics
Attention to detail
Ability to learn quickly and assimilate new information
Good interpersonal skills
Proficient in Maya, Mari (preferred), Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines.
Nice to have:
Modeling skills a plus
Good organizational skills
Ability to liaise with various parts of the Computer Graphics pipeline, manage person schedules
JoinILM
The hiring range for this position in Vancouver is C$84,100 to C$107,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
Jobcode: Reference SBJ-r0k096-3-145-80-73-42 in your application.