Job Description
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Position Summary
We are looking for a Senior Look Development Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM.
Senior Look Development Technical Directors produce high-quality look dev and shading for our CG Assets, needing only initial direction and guidance from their Supervisors.
What You'll Do
Design and create the lighting and the look of computer generated objects and scenes
Works closely with Lighting Supervisors, Lookdev Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Creates efficient rendering setups in order to optimize render farm usage
Stays on schedule and meets set deadlines while maintaining the highest level of work quality
Ensures there is ongoing communication with Production and Leads regarding schedules and deadlines
Helps mentor Junior Artists within the Lighting/Look Dev team
Create & maintain simple materials using the provided shading templates
Create & maintain custom hero materials and shading networks when necessary
Deep understanding of real world materials
Perform shot Look Dev tasks
Understanding of energy conservation principles
Deep understanding of Physically based rendering and shader models
Ability to work and communicate with model, texture and groom artists to get the best possible results
Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
What We're Looking For
Degree and/or professional training in Computer Graphics, with advanced work experience in VFX or Feature Animation
Exhibits excellent listening and communication skills, able to receive direction and criticism
Demonstrates the ability to help and teach more junior-level artists
Demonstrates the ability to prioritize tasks, manages time very well, provides everyone with accurate time estimates on shot task completion
Demonstrates the ability to work within a team environment
Demonstrates the ability to work with minimal supervision to complete an asset
A thorough knowledge of the vfx pipeline from modeling through texturing, grooming, rendering and compositing
Ability to pick-up new techniques and the ability to learn new software quickly and easily
Knowledge of Katana and Renderman is beneficial
Knowledge of python is beneficial
Strong interest in shading technologies
At ease with Linux based operating systems
Good understanding of physically plausible shading techniques
JoinILM
The hiring range for this position in Vancouver is C$108,400 to C$138,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
Jobcode: Reference SBJ-ro77x2-18-220-242-160-42 in your application.