Job Description
Your role?
As a Creature TD you will be responsible for the creation of outstanding character and creature simulations using various software technologies. You are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of your supervisors and you have the ability to run flesh-surface, hair, rigid sim, crowd and cloth simulations.
What will you be doing?
Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
Run cloth, hair, rigid body, crowd, or muscle simulations
Troubleshoot creature pipeline issues for artists in other disciplines
Script utilities/tools/plug-ins in Maya
Participate in reviews, dailies, and department meetings as required
Experience in hair sims in Houdini a plus
Any Houdini hair or feather sim experience is beneficial
Special projects as necessary
To be a contributing member of this team, you will have a mix of these skills:
1-2 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field.
Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
Experience running simulation shotwork
Experience in corrective sculpting
Knowledge of anatomy and enveloping
Positive attitude and team player
Good communication skills
JoinILM
This position is with ILM (Australia) Pty. Ltd., which is part of a business we call Industrial Light & Magic.
Jobcode: Reference SBJ-d51me3-18-219-15-112-42 in your application.