Job Description
Creature Technical Director (all levels)
ILM is currently hiring Creature TDs at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals.
We are hiring across all levels for this discipline
Your role?
As a Creature TD you will be responsible for the creation of outstanding character and creature simulations using various software technologies. You are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of your supervisors and you have the ability to run flesh-surface, hair, rigid sim, crowd and cloth simulations.
What will you be doing?
- Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
- Run cloth, hair, rigid body, crowd, or muscle simulations
- Troubleshoot creature pipeline issues for artists in other disciplines
- Script utilities/tools/plug-ins in Maya
- Participate in reviews, dailies, and department meetings as required
- Mentor entry level artists
- Experience in hair sims in Houdini a plus
- Special projects as necessary
To be a contributing member of this team, you will have a mix of these skills:
- 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
- Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
- Experience running simulation shotwork
- Experience in corrective sculpting
- Knowledge of anatomy and enveloping
- Positive attitude and team player
- Good communication skills
JoinILM
This position is with ILM (Australia) Pty. Ltd., which is part of a business we call Industrial Light & Magic.
Jobcode: Reference SBJ-gw26my-3-142-43-244-42 in your application.