Job Description
Position Summary
We are looking for a Creature Technical Director who reflects the innovative spirit, collaborative mindset and passion for great filmmaking that define ILM
The Creature TD will be responsible for rigging and enveloping hero to background creatures, vehicles and props. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their Leads and Supervisors
Ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations
Simulating shots or sequences
Creating simulation setups for cloth, hair and muscle
Creating and maintaining animation rigs
Collaborating with the rest of the department, R&D and pipeline in pioneering new workflow
Documenting and mentoring the department's artists on these workflows
Debugging and troubleshooting rigs and simulations
What We're Looking For
Experience working on high-end VFX or animated feature film productions
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues
Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output
Strong knowledge of Houdini and proficient in VEX and python
Strong understanding of Houdini input/output pipeline
Demonstrable experience in creating complex character simulation setups in Houdini
Strong understanding of VFX asset/creature pipelines
Experience with cloth/hair simulation
Ability to learn quickly and assimilate new information
Nice to have:
Experience with realistic muscle/flesh simulation
Working knowledge of Maya rigging and deformation techniques
Proficient in ILM internal proprietary tools
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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Jobcode: Reference SBJ-gxm19z-18-119-19-219-42 in your application.