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Full Time Job

Creature FX TD Directeur.Trice Technique Des Créatures Numériques

Framestore

Montreal, QC 10-02-2024
 
  • Paid
  • Full Time
Job Description
Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

Hear from one of our current CFX artists here.

Responsibilities:
• Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)
• Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
• Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom. (mid and senior level)
• Be involved in the development of departmental tools and techniques. (mid and senior level)
• Meet schedules and deadlines whilst maintaining the highest standards.
• Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.
• Have ongoing communication with production and leads regarding schedules and deadlines.
• Continue to become familiar with new tools, software, data and other related technology.
• Work efficiently as part of a team, or independently, to complete assigned shots.

Essential Skills:
• Previous experience in a similar role
• Previous experience on CG creature projects
• A thorough knowledge of Maya
• Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
• Experience of creating simulation rigs and setups for shows
• Good problem solving skills
• An appreciation of both the aesthetic and technical requirements of the role
• A good eye for detail
• A strong work ethic, and a willingness to be involved in both development and shot execution
• The ability to work as part of a team in a challenging and deadline orientated environment
• A good understanding of pipeline and workflow issues
• Excellent organizational, communication and interpersonal skills, and the ability to liaise across departments

Desirable Skills:
• Programming or scripting experience.
• Modelling and rigging skills and experience.
• A good understanding of Maya constraints and deformers.
• Experience of working under a Unix/Linux systems environment.
• Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
• Good understanding of anatomy, human and animal.

Jobcode: Reference SBJ-gxm0z1-3-21-106-227-42 in your application.