Job Description
Framestore is looking for Creature TDs to join the Melbourne studio! We have amazing shows kicking off with opportunities at all levels!
The Creature FX TD is responsible for setting up skin, muscle, cloth and hair simulations for our hero and secondary characters and creatures. Other responsibilities include, maintaining and supporting those rigs/setups through production as well as running shots in production.
Responsibilities
• Build, maintain and test simulation rigs and setups
• Develop tools to assist in building simulation rigs and running shot simulations
• Run simulations, perform technical animation and shot sculpting for shots in production
• Creatively troubleshoot and solve problems independently
• Receive and address technical and creative feedback from supervisors and lead
• Work efficiently as part of a team, or independently, to complete assigned shots
• Meet schedules and deadlines whilst maintaining the highest standards.
Qualifications and Experience
• High level of proficiency with industry-standard software such as Maya and/or Houdini
• Good knowledge of nCloth, nHair, and/or Vellum
• Excellent sense for physically based motion and understanding of animation principles
• Ability to clearly and effectively communicate complex topics relevant to Creature FX and connected departments
• Strong problem-solving skills
• Ability and willingness to multi-task
• Working knowledge of Python (and/or Mel)
• 5 years of experience in film/animation/VFX
In addition, experience of any of the following is highly desirable:
• Experience with Ziva Dynamics
• Experience with Houdini
• Experience with Marvelous Designer
• Previous rigging experience
• Previous experience in Linux
Jobcode: Reference SBJ-gww1jp-3-131-38-102-42 in your application.