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Full Time Job

Tech Animator

Epic Games

Cary, NC 09-30-2024
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  • Paid
  • Full Time
Job Description
ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

The Walt Disney Company and Epic Games are collaborating on an all-new games and entertainment universe.

In addition to being a world-class games experience, this new persistent universe will offer a multitude of opportunities for consumers to play, watch, and engage with content, characters, and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more.

Players, gamers, and fans of all kinds will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love. Come join us in creating the future of interactive entertainment.

Epic Games is searching for a Technical Animator with a passion for expressive character movement to work on our collaboration with Disney. In this talented team of veteran and emerging artists you'll collaborate across teams, and contribute directly on the next Epic project. Joining this team means you're motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline and tooling.

In this role, you will
• Rig characters, props and vehicles
• Set up assets in Unreal Engine 5; including cloth, physics, blueprints
• Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
• Assist with pipeline tools and working with engine and project leads on continuous improvement of those engine tools

What we're looking for
• Extensive experience rigging characters in Maya, Houdini or other DCC
• Experience with Python scripting
• A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces
• Attention to aesthetic detail, especially with regards to character deformation and physics movement
• Familiarity with the Unreal Engine 5 art pipeline
• Positive individual with strong written communication and teamwork skills
• Exceptional problem-solver
• Experience developing character pipelines and tools
• C++ experience is not required, but a plus

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range

$129,273 — $189,600 USD

Washington Base Pay Range

$123,397 — $180,982 USD

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-g4n7ev-3-145-78-117-42 in your application.

Salary Details
Salary Range: $129,273 to $189,600 Per Year ($ USD)
Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.