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Full Time Job

Senior Technical Designer

Epic Games

Cary, NC 11-05-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
DESIGN

What We Do

Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.

What You'll Do

In this role, you'll be part of a cross-discipline group of developers whose role is to build the tools that creators use to build and publish games directly into Fortnite. The Product Design team defines requirements, sets outcomes, designs the tools, establishes workflows, and works with programming teams to implement solutions. These features are released to the entire creator continuum to build the games that reach the ever-expanding Fortnite player base.

In this role, you will
• Own the product design and technical design elements of a feature from inception to ship.
• Provide clear, considered feedback and propose potential improvements for new tools and features; identify practical solutions to problems.
• Represent the user and be an advocate for them. Construct the user stories and provide feedback to ensure the tools can be figured out by the user.
• Use the tools regularly as a user would by creating games to ensure stability and reliability.
• Support features and UEFN capabilities after launch by collecting user feedback and responding to that feedback.
• Optimize user experience and evolve the tools to expand the capacity for UEFN to make different types of games in the Fortnite Ecosystem.

What we're looking for
• A senior game developer with at least 7+ years of experience on completed titles
• Experience with programming for gameplay and building designer tools, using C++, C#, Blueprint, Lua, Python, etc. Experience with UEFN's Verse language is a plus.
• A broad skill set and can bring a unique perspective to our approach to tools and game development.
• Design and development of tools used by game designers to create content.
• Experience developing gameplay systems and tools required to develop them.
• Ability to communicate and articulate design requirements to other disciplines.
• Strong sense of game design principles and understanding of what constitutes a quality game.
• Can demonstrate an understanding of user experience and product design.
• Familiarity with Fortnite and Epic Games' suite of products.
• Player and Creator first, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do.

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-d2j956-3-144-222-60-42 in your application.

Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.