Job Description
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
The MetaHuman team is looking for a Senior Technical Animator to help drive innovation in high-quality character deformation. Interested candidates should have a great understanding of the fundamentals of anatomy and flesh simulation.
In this role, you will
• Collaborate with R&D, engineers and artists to develop the next-generation of industry-leading muscle and flesh simulation workflows.
• Drive tooling development through iterative evaluation and insightful feedback.
• Champion customer needs by translating desired features into actionable plans.
• Battle-test features by crafting high-quality creature simulation rigs.
• Develop technical documentation for complex rigging processes, such as body deformation and muscle workflows in Unreal Engine.
• Positively contribute to team development through knowledge sharing and skill development.
What we're looking for
• Experience in muscle rigging
• Strong eye in anatomy and body mechanics
• Familiarity with optimisation and performance constraints in game engines.
This role is open to multiple locations in Europe.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-gxm0x1-18-119-135-53-42 in your application.