Job Description
ENGINEERING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We are looking for a Software Engineer passionate about creating world-class, industry leading game engine technologies, targeting the full spectrum of Apple platforms. You'll work with the latest in Apple software and hardware offerings to design and implement platform APIs, guide cross-platform API development, and create robust platform toolchains as required by the demands of a variety of both gaming and non-gaming related projects. If you're an experienced engineer looking for an opportunity to grow and contribute to our engine and feature development across all of Apple's platforms, we want to talk to you!
In this role, you will
• Implement and improve various low-level systems that interface with platform APIs, i.e. memory allocators (physical and virtual), file systems, input systems, graphics APIs (Metal), shader compilers, etc
• Analyze and continuously strive to solve and optimize problems related to a modern game engine (load times, memory usage and platform specific performance issues)
• Make improvements to platform toolchains, i.e. compiler/linker support, deployment to device, SDK upgrades, platform specific data management tools, debugger integration, crash reporting, etc.
• Help us embrace, support, extend and enhance our engine for future hardware
• Support external customers
What we're looking for
• Strong programming background and C++ knowledge
• Experience with a broad range of engineering areas in large, multi-platform codebases
• Experience with low-level systems and platform APIs for macOS and iOS
• Well-versed in software engineering principles, especially API and system design
• Familiarity with development and profiling tools, a plus if it's Apple specific tools Instruments, Xcode GPU frame capture and profiling
• Familiarity with an existing game engine with an understanding of engine and editor concepts
• Understanding of Apple's Metal
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-re0041-3-144-90-134-42 in your application.