Job Description
ENGINEERING - GAMES
What We Do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We're always improving on the tools and technology that empower content developers worldwide.
What You'll Do
As a Sr. Pipeline Developer for our new game project, you will play a crucial role in our pipeline team to help us improve efficiency, and build creative production tool sets around Unreal Engine. We're looking for individuals who are passionate about supporting teams and developing tools & workflows across one or more disciplines. You will work within various departments and teams to ensure their workflow and pipeline requirements are met, and gain expert understanding of production needs and artist workflows.
In this role, you will
• Work embedded within art and content teams to identify workflow improvements and develop long term and bespoke solutions to accelerate and optimize asset production
• Build best-in-class production workflow tooling and automations within an established development framework
• Utilize your understanding of blueprint scripting to extend and improve asset pipelines, enabling smoother asset integration and addressing any technical challenges that may arise
• Scope out and drive production programming initiatives, working closely with other developers and stakeholders toward scalable, maintainable solutions
• Deliver practical, forward-thinking solutions that address the needs of the artist while working with production to balance development priorities and timelines
What we're looking for
• Proficiency in Unreal Engine content creation workflow tooling and automation
• Blueprint scripting experience in Unreal Engine for creating tools, extending functionality, and troubleshooting technical challenges
• 5+ years experience as a Pipeline Developer, Technical Artist, or similar, working on production in games, feature animation, VFX, Virtual Production, or related industry
• Familiarity with third-party DCCs such as Maya, Houdini, and Substance Painter, for asset creation, modification, and optimization
• Programming experience, particularly in Python scripting, to automate tasks, enhance workflows, and build tools
• Bonus for experience in one or more of the following areas: Character Pipelines, Asset and Content Creation, C++, ShotGrid/Flow Toolkit, Media & Review systems, Deadline or other Render Farm / Process Queuing systems
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-g35809-3-21-244-34-42 in your application.