Job Description
ENGINEERING - EPIC GAMES SERVICES
What We Do
Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic's own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize.
What You'll Do
Our team builds an SDK that exposes game services for both internal and third party game development teams all over the world: Epic Online Services. We currently focus on systems like matchmaking, player inventory, achievements, voice chat, parties, and more. As part of the Client SDK team, you'll work on platform development and supporting player experiences across the many partners' games that use the EOS SDK. This includes supporting internal development teams as they integrate the EOS SDK and help to expand the feature set. Tasks may include development on systems like matchmaking, player inventory, leaderboards, achievements, voice chat, parties, and more. If it's an online game feature, then you will touch it.
In this role, you will
• Architect features related to the online and social experience
• Contribute and advise across a variety of online game features and hardware platforms (desktop, console, and mobile)
• Work with client and backend teams to develop new systems
• Integrate feedback from our various partners to evolve and improve existing features
• Help to shape the vision of the product and team
• Be responsible for the successful delivery of our SDKs across many platforms
What we're looking for
• A keen, analytical mind with expert problem-solving skills
• Previous experience with C++ and C#
• Ability to implement, design, and define system interfaces and tools
• Experience writing asynchronous systems with some of the logic on both the client and server
• An understanding of test first principles
• Experience using troubleshooting and debugging tools such as Fiddler, Wireshark, Clumsy, etc
• Experience developing games professionally
• Experience leading technical initiatives across multiple teams within an organization
This role is open to multiple locations in North America (including CA & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
California Base Pay Range
$240,509 — $352,746 USD
Washington Base Pay Range
$229,576 — $336,711 USD
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-dy6x2k-18-119-141-115-42 in your application.