Job Description
Mobile Platform Engineer (iOS)
ENGINEERING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
The Fortnite Technology Team is looking for an experienced Mobile Platform Engineer passionate about creating world-class, industry leading game engine technologies, focused on iOS. You'll work with the latest in Unreal software and mobile hardware offerings to design and implement platform APIs, guide cross-platform API development, and create robust platform support as required by the demands of Fortnite as we continue to grow in this market. If you're an experienced engineer looking for an opportunity to grow and contribute to our engine and feature development, we want to talk to you!
In this role, you will
• Analyze and continuously strive to solve problems and optimize performance of Unreal Engine for AAA games, such as Fortnite, on modern iOS devices; this includes identifying solutions in such areas as:
• Solving device-specific CPU and GPU performance and compatibility issues
• Making improvements to platform toolchains, i.e. compiler/linker support, SDK upgrades, platform-specific data management tools, debugger integration, crash reporting, etc.
• Improvements in low-level systems that interface with platform APIs, i.e. memory allocators (physical and virtual), file systems, input systems
• Rendering performance and device compatibility in Metal, including the shader pipeline
• Work with Apple to help drive the development of iOS as a game development platform
• Collaborate with a variety of other Epic teams such as Fortnite mobile engineering to help them solve complex technical challenges in ways that move the stability and quality of our internal products forward
• Help us embrace, support, extend, and enhance our engine for future mobile hardware
What we're looking for
• 3+ years of professional experience working in iOS/Objective-C/C++ games or similar products
• Solid experience with a broad range of engineering areas in shipping games or real-time visualization systems, with special attention given to low-level code and deep optimization
• Proficiency with development tools and profiling on modern systems, including frame capture and profiling with engine-level and platform-specific tooling
• Bonus points for experience with Unreal Engine on mobile platforms, especially in C++ using iOS SDK
This role is open to multiple locations in North America and Europe (excluding CA, NY, & WA).
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-gp25p4-3-142-198-51-42 in your application.