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Full Time Job

Lead Tools Programmer

Epic Games

London, United Kingdom 10-03-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
ENGINEERING - GAMES

What We Do

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We're always improving on the tools and technology that empower content developers worldwide.

What You'll Do

The Walt Disney Company and Epic Games are collaborating on an all-new games and entertainment universe.

In addition to being a world-class games experience, this new persistent universe will offer a multitude of opportunities for consumers to play, watch, and engage with content, characters, and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more.

Players, gamers, and fans of all kinds will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love. Come join us in creating the future of interactive entertainment.

We are a new and growing team at Epic, aiming to build innovative new experiences and technology as part of our collaboration with Disney. Epic Games is seeking a Lead Tools Programmer. In this role, you will be responsible for building and managing a team of Tools Programmers and supporting tooling needs, productivity, and content pipelines.

In this role, you will
• Build and manage a new Tools-focused engineering team embedded within the development team supporting Epic's collaboration with Disney
• Lead a team of Tools Programmers focusing on the tooling needs across Epic's collaboration with Disney, ensuring that our entire development team is well-supported and productive
• Provide tools-related support to artists, designers, animators, level designers and other members of the development team
• Provide career development guidance and performance feedback to your Tools Engineers, and support them in their daily tasking
• Build a clear understanding of our full technology stack, from editor to asset cooking to in-engine test pipeline
• Build and sustain working relationships with peers and stakeholders within the same problem domain space within the wider Epic family, and ensure that solutions are well-discussed and well-socialized as appropriate
• Improve existing tools, and design and implement new tools as required to support Epic's collaboration with Disney

What we're looking for
• 2+ years of experience leading engineering teams in the games industry
• 8+ years of experience having worked on and shipped large game projects
• Excellent interpersonal and communication skills with demonstrated ability to communicate fluently in English (written and verbal)
• Excellent C++ skills
• Well-versed in software engineering principles
• Experience writing UIs with a toolkit such as WPF, QT, Slate (UE UI system)
• Experience with asset conversion pipelines and large-scale asset management within a AAA game development environment
• Familiarity with an existing game engine and understanding of editor concepts
• Someone who is user-focused, passionate, pragmatic, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-d2wz65-3-136-19-124-42 in your application.

Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.