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Full Time Job

Engine Programmer

Epic Games

Cary, NC 09-25-2024
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  • Paid
  • Full Time
Job Description
ENGINEERING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We are looking for a Engine Programmer passionate about broadening our Unreal Framework technology stack. You will be working with others in the team to take part in building fundamental pieces of Unreal Technology to reconcile our Content Creator Ecosystem ambitions while staying true to delivering on our promise of delivering workflow and tools scaling to the AAA / Open World space. Your impact can be in all of the areas of the development spectrum, from design, to usability, to deployment in projects while ensuring stellar runtime performance. As a member of the Framework Unreal Engine team, you'll be responsible for collaborating with other programmers from the team to propose APIs that will be leveraged by other UE Engine teams, but also programmers and designers from 1st Parties or Licensees who are building their game upon our Unreal Engine Framework technology. Your contributions to the team will help build towards the next generation of amazing gameplay experiences while finding paths to expose the toolset to our content creator ecosystem by also proposing API to the Verse Language.

In this role, you will
• Build upon the new Scene Graph framework which encompasses the notions of Entities, Components & Prefabs
• Expand Unreal Engine fundamentals, such as Blueprints, Serialization, and UObjects, to unlock requirements for the Scene Graph & the Verse Language
• Elaborate on an interoperability layer between our current (Actor) and future (Scene Graph) high-level framework technology with our lower-level, data oriented programming framework, Mass
• Inform how to decouple our high-level functionality from Actor so that the Mass framework can be leveraged more directly (Serialization, Replication, Rendering, Physics, etc.)
• Support our internal & external partners through the adoption of the new Scene Graph & Mass Framework technology stack
• Support developing and designing language API for it

What we're looking for
• Strong C++ skills and programming principles knowledge
• Strong understanding of simulation engine tooling pipelines
• Understanding of Game Framework technologies (high-level)
• Understanding of data oriented programming Frameworks (low-level)
• Experience building robust, extensible, maintainable systems
• Experience developing AAA games or game engine technology professionally
• Self-motivated, strong work ethic, and able to work independently
• Excellent interpersonal and communication skills
• You're user-focused, passionate, solutions-focused, and innovative, these traits equal success at Epic and influence everything we do

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-g6owb0-18-218-245-179-42 in your application.

Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.