Job Description
ENGINEERING - GAMES
What We Do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We're always improving on the tools and technology that empower content developers worldwide.
What You'll Do
The Fortnite Tech Desktop team is looking for an experienced Desktop Platform Engineer to further the player experience in Fortnite on the PC platform. You will work with other engineers and directly contribute to building and improving our Desktop platform support to an industry-leading state. This role covers a wide range of specialties, focusing on stability and performance engineering and ensuring critical features are available and performant for the Fortnite user base.
In this role, you will
• Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
• Solving device-specific CPU and GPU performance and compatibility issues
• Rendering performance and device compatibility, including the shader pipeline
• Improving rendering systems and optimizing their stability and performance across various graphics APIs,
• Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, input systems
• Monitor stability and performance data from Fortnite releases and improve Unreal Engine's systems and applications in Fortnite-specific use cases
• Monitor stability and performance data from Fortnite releases and improve Unreal Engine's systems and applications in Fortnite-specific use cases
• Collaborate with a variety of other Epic teams within Fortnite and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward
What we're looking for
• Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
• Experience profiling and optimizing a large codebase
• Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level
• Ability to diagnose, debug, and address complex problems coming from a live-service title and experience handling stability issues
• Experience with OS-level systems, Windows APIs, and common frameworks is a plus
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-yjp4b0-18-222-184-40-42 in your application.