Job Description
ENGINEERING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We are looking for a generalist programmer to join our build tools team. You will be responsible for working on improvements to developer iteration providing support for Epic's suite of build tools including Unreal Build Tool and Unreal Automation Tool. These tools are critical to both our internal game teams and every external developer using the Unreal Engine
In this role, you will
• Work closely with mixed discipline teams across Epic, driving technical discussions to find scalable and achievable solutions based on the requirements of platform/build tools stakeholders
• Implement new features, fix bugs and provide support to both our internal teams and Unreal licensees
• Maintain and improve the code quality of a mature build codebase
• Operate effectively with teams spanning multiple timezones
• Provide guidance to Unreal licensees both in the form of technical documentation and working alongside developer relations to ensure our build tools satisfy the wider community's needs
What we're looking for
• 6+ years of professional software development experience within the games industry
• Expert knowledge of C# and .NET
• Performance minded with excellent knowledge of multithreading, asynchronous code and optimisations
• Exceptional debugging skills, ability to quickly unblock users while still considering the long term health of the codebase
• Passionate about developer iteration and improving workflows, with a supportive user focused approach
• Generalist who is able to navigate a wide range of problems
• Highly collaborative with excellent technical and non-technical communication skills
• Knowledge and experience working with c++ compilers/build systems and platform toolchains is a plus
• Previous experience working with Unreal and a good understanding of its tech stack is a plus
This role is open to multiple locations in North America and Europe (excluding CA, NY, & WA).
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-bxw59e-18-222-184-40-42 in your application.