Job Description
Objectives & Responsibilities:
• Create fun and exciting experiences using an array of game mechanics.
• Own & drive major design initiatives from start to finish.
• Help mentor other designers on a regular basis.
• Work with design leadership, artists, and other level designers to deliver environments that embody the creative vision of the game.
• Research subject matter related to the history and look of locations portrayed in a level.
• Work alongside other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well.
• Detail and polish geometry based on photo reference and concept art.
Qualifications:
• Passion for First Person Shooters, Console or PC.
• Minimum five years of design experience, ideally on a FPS title.
• Good spatial and layout design skills.
• Work with a flexible C-style scripting language to realize your designs.
• Ability to communicate effectively with other designers, management and peers in other disciplines.
• Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, storytelling, etc.
• Be proactive in communicating progress and solving problems.
• Proficiency with one or more 3D level/world creation packages.
• Familiarity with recent shooters and the trends of the genre.
• Clear understanding and appreciation of schedules and milestones.
Requirements:
• Experience with the Radiant level editor.
• Mod community experience.
• Shipped a AAA title.
• Computer Science or Architecture background.
• Good English skill.
Jobcode: Reference SBJ-rn2b51-3-15-34-105-42 in your application.