Job Description
Game Designer Assistant (F/M/NB) - 6-month internship
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Bordeaux
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.
Job Description
As a Game Design Intern, you will be assisting the Economy & System Designer on polishing and balancing the Character Progression, Economy, Game Systems and Content of an unannounced AAA project in the works.
Main tasks
Under the supervision of the System Designer:
• Produce and maintain system design tools & documents (dynamic spreadsheets, internal tools…)
• Tweak and balance game content (stats, loot, AI enemies, etc.) in accordance with Player feedback and User Research findings
• Collaborate with the UI / UX Team to maintain and perfect in-game texts such as descriptions, tutorials etc.
• Design, implement and debug gameplay content such as item effects and abilities with our internal scripting tools
Things you will learn during this internship
• Rational Game Design and System Design methodologies and tools used in a AAA production
• Advanced use of Microsoft Excel in the context of a video-game production
• Collaborating with an international team across multiple time-zones
• Working with Anvil, our internal engine and its scripting tools
• Working with JIRA, Confluence in a typical AAA framework
• Game Design for modern Open Worlds
Qualifications
• Proven experience or education in Game Design and modern Game Design techniques
• Experience and affinity with Microsoft Excel – specifically: formulas and automation
• Strong documentation skills
• Strong communication skills (both oral & written)
• Good organizational and rationalization skills, especially for shared Spreadsheet documents
• Fluent in English (C1 level minimum)
• High proactivity in seeking solutions to problems and communicating with others to solve issues collectively and consistently
Preferred qualifications
• Basic knowledge or affinity with VBA
• Basic knowledge of any visual scripting tool (e.g. Blueprint)
• Appeal towards RPGs (tabletop or digital) or other ''crunchy'' game systems
• Proven experience with handling complex dynamic spreadsheets (to be discussed during interview)
Skills and competencies show up in different forms and can be based on different experiences.We encourage you to apply even if your profile does not fully match this job description.
Jobcode: Reference SBJ-gm79o2-18-219-231-197-42 in your application.