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Internship

Summer Intern - Technical Audio Design

Respawn

Los Angeles, CA 09-27-2024
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  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description
Technical Audio Design Intern - Summer 2025 (Star Wars Jedi)

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at Respawn.com/studio.

As a Technical Audio Design Intern with the Star Wars Jedi franchise, you will work with our award-winning audio team to implement interactive audio systems for our game. You'll gain hands-on experience with game engines and middleware, contributing to sound design. This paid, 12-week internship starts in summer 2025. We are only considering students who will be enrolled in an accredited degree program in the Summer of 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12 week internship. Visa sponsorship is not available for this position.

Responsibilities
• Implement sound effects, music, and dialogue using tools like Wwise and Unreal Engine.
• Help create audio tools and systems.
• Support audio debugging and troubleshooting.
• Participate in team meetings, offering feedback and creative input.

Qualifications
• Interest in sound design and audio technology for video games.
• Familiarity with audio middleware (Wwise, FMOD) and game engines (Unity, Unreal).
• Basic knowledge of DAWs (Reaper, Pro Tools).

Bonus Skills (Not Required but Appreciated):
• Experience with scripting/programming (C++, Lua, Python) for audio implementation.

Location:

You will be onsite at your choice of locations in Chatsworth, California or Vancouver, Canada

#LI-Onsite

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

PAY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $60,000 - $65,000 CAN Salary
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $19 - $30 USD Hourly

The pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

Jobcode: Reference SBJ-gmb0xm-3-15-219-174-42 in your application.

Salary Details
Salary Range: $19.00 to $28.00 Per Hour ($ USD)
Company Profile
Respawn

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.