Senior Modeler - Props Assassin's Creed Projet
Ubisoft
Montreal, QC
Compositors are responsible for a wide range of compositing tasks, such as tracking, matte extraction, color correction, paint fixes, roto, and CG/2D element integration in service to delivering the final image. If you have a passion for compositing and can use Nuke then we want to hear from you!
Qualifications
Compositing Essentials:
• Strong knowledge of Nuke
• Previous experience working with Linux
• Knowledge of the entire VFX pipeline
• Eye for creating photo-realist images
• Good communication skills
• Excellent attention to detail
• Able to work within a team environment
• Able to review and implement feedback in timely manner
• Able to identify compositing issues (black levels, key edges, tracks, roto, etc.)
• Passionate about building and leading teams of creatives
• Ability to make decisions to drive progress on a project
• Ability to solve complex problems and determine solutions
• Ability to innovate new methodologies to streamline workflows
• • Ability to collaborate and engage with other department leads for efficient communication
Any of the following technical skills is a bonus:
• An education or interest in real world lighting and photography
Any of the following experience is a great advantage:
• Experience in compositing visual effects for feature film or high-end episodic
• Experience doing VFX CG composting and deep compositing
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC we have a number of job classifications within our artist team structure. These are:
• Artist
• Key Artist
• Technical Artist
• Lead
• Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
Jobcode: Reference SBJ-rekyz2-3-15-221-136-42 in your application.